CCDN 331

MDDN 352

Sunday, 22 June 2014

Battle Design v1

With the logo design done, I can then go ahead and concentrate on other things that need designing. I skipped up to the battle scene, and created a couple of concepts where I could brainstorm around the functionality of that certain part of the app. Since our game was similar to the game pokemon, we wanted to create something like it with a parkemon twist. We had all decided that the "battling" part of pokemon just wouldn't fit into our game, simply because our app was about conservation and we didn't want to give the idea of user animal cruelty. So we decided instead of battling the parkemon, you rescue them. What simply happens is when you encounter a parkemon, you are given the option of rescuing it or not. You are then brought to a screen similar to the one below, where you are then asked questions about the certain animal. Obviously it's fairly easy to figure it all out, once you've answered the given questions you either rescue it or you don't. And if you were wondering, no it doesn't die if you fail to answer the questions, you simply exit out of the rescue screen and are given another chance later on in further encounters. Once parkemon are rescued, they are added to your "Parkedex". 




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